How to Use Adobe Premiere Pro or Vegas Pro to Create a 360 HUD Video with Multiple Clips
Hi guys, today I’m doing a tutorial on how to create spherical video-HUDs from multiple 2D videos (see example above). I borrowed the idea of HUD from video gaming and invented this new way of presenting 360 videos. By following this tutorial, you will be able to create an equirectagular 360 video with a spherical photo as background and 3 (or more as you see fit) different 2D videos all around.
Before we proceed, let’s clarify two important points:
1. There is no game that allows you to record in-game 360 videos. If you saw a VR video game recording, it’s probably that the game supports a plugin that allows frame by frame 360° rendering from a 2D recording.
2. It’s impossible to transform a 2D video into a VR video. This tutorial only explains how to create a 3D HUD look where the viewer can observe from different camera prospectives.
Here’s what you need to create a spherical HUD:
1. A Spherical photo to set as the background (you can even create one with your phone if it has the round panorama function);
2. 2, 3 or up to 4 videos to add to the project (the more you add, the more time it will take to render the final video);
3. Adobe Premiere Pro or Sony Vegas (I Personally prefer Sony Vegas because it’s 12 times faster and renders a better quality, but the con is that the maximum resolution is 4k).
Now let’s begin!
Launch Vegas Pro and choose to create a new project.
Now add videos you want to use for your project to the timeline. In this case I’m adding 3 videos, as it’s the best HUD format in my opinion.
Add new video tracks and drag every clip to a separate track and bring them to the beginning of the timeline.
Go to Project Pettings, check the resolution to make sure it’s set at 4K.
I recommend that you set the frame rate to 30 fps, but you can go also for 60, just remember that the rendering process will take twice as much time.
Select best rendering quality.
Disable resample since it will take less time to render, and it’s not needed for the 360 format.
Now it’s time to reposition your clips. Click on the crop tool icon to the bottom right of a video thumbnail to bring up the Video Event FX window. After right clicking and selecting “Match Output Aspect”, you can zoom out on your current video by dragging the crop bounding boxes and move the video on your screen.
You can save the position for each video clip as a preset to be reused in the future, so you don’t have to configure it manually every time.
Now you can add the Spherize effect, which will allow us to see the video clips as normal 2D videos, when displayed inside the HUD. Try to add the curvature only to the top and bottom of the video, and keep the lateral borders intact.
Once you’ve found the right effect for the videos, save your settings as a preset for this effect for each one of the three videos.
Now that everything is ready, you can cut, edit and add other effects to your video if you want. If you want to add audio, remember to keep your audio clean, either by keeping only one audio track, or setting the output of your tracks to different audio channels split between left and right headphone earpads. Or if you already know how to work with four-channel audio, you can try to add spatial audio to your project.
When you are ready to render your video, you can click on “Render as” and choose MainConcept AVC/AAC mp4 and find the encoder preset Internet High Quality 1080p on its submenu. Click on it and choose “Customize Template”.
For Custom Settings, you can set a new name for your project.
Choose Custom frame size and change it to 4k with a 2:1 aspect ratio.
Make sure the frame rate matches the frame rate from your Project Properties settings.
If you have a good graphics card, choose “Render using CUDA if available”, which can speed up rendering a lot.
Set the audio bit rate to what you prefer. I usually choose 320.
Go to Project settings and select Best for video rendering quality.
If you want to upload the video on YouTube too, you’ll have to visit the YouTube support page and then add the metadata inside the video file, but I personally prefer VeeR site since is faster and it doesn’t require any particular metadata to make spherical videos to work.
Watch this video to recap our entire workflow:
In addition to the Adobe Premiere Pro, VeeR has compiled other vr video editing software, check out to see what and how to use them.
Thomas Marcon is a 21-year-old YouTuber from Italy. He started his gaming channel four years ago, bringing gaming-related content such as gameplay montages to his audience. Currently, he is a collaborator, moderator and official tester of the D.R.O.N.E. Game.
Thomas combines his love for video editing and the 360° video format, bridging games and the world of virtual reality through a unique HUD concept that he defines as the “gameplay video of the future”.